Researcher, Educator, Designer
Peer-reviewed Journal Papers
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Yang, T., White, M., Lipson-Smith, R., & Latifi, M. (2024). The State of Stroke Rehabilitation Design in Australia: A Multi-Scalar Systematic Architecture Precedent Review. Buildings, 14(12), Article 12. https://doi.org/10.3390/buildings14123968. [Q1 in Architecture]
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Yang, T., White, M., Lipson-Smith, R., Shannon, M. M., & Latifi, M. (2024). Design decision support for healthcare architecture: A VR-integrated approach for measuring user perception. Buildings, 14(3), Article 3. https://doi.org/10.3390/buildings14030797. [Q1 in Architecture]
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Shannon, M. M., Lipson-Smith, R., Elf, M., White, M., Olver, J., Yang, T., & Bernhardt, J. (2025). Exploration of hospital room design on emotions, activity, and social connections after stroke: A qualitative study of patient experiences using virtual reality. Disability and Rehabilitation, 1–10. [Q1 in Rehabilitation]
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Shannon, M. M., White, M., Churilov, L., Yang, T., Lipson-Smith, R., Elf, M., Olver, J., & Bernhardt, J. (2024). Re-imagining hospital patient room design for people after stroke: A randomised controlled study using virtual reality. Stroke, 55(7), 1895–1903. https://doi.org/10.1161/STROKEAHA.124.046252. [Q1 in Neuroscience]
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Saa, J. P., Lipson-Smith, R., White, M., Davis, A., Yang, T., Wilde, J., Blackburn, M., Churilov, L., & Bernhardt, J. (2023). Stroke Inpatient Rehabilitation Environments: Aligning Building Construction and Clinical Practice Guidelines Through Care Process Mapping. Stroke, 54(11), 2946–2957. https://doi.org/10.1161/STROKEAHA.123.044216. [Q1in Neuroscience]
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White, M., Langenheim, N., Yang, T., & Paay, J. (2023). Informing streetscape design with citizen perceptions of safety and place: An immersive virtual environment e-participation method. International Journal of Environmental Research and Public Health, 20(2), Article 2. https://doi.org/10.3390/ijerph20021341. [Q2 in Public Health, Environmental and Occupational Health]
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White, M., & Yang, T. (2023). Cool Urbanism, the Radiant Exitance City. John Wiley & Sons, Vol 93, 62–71.[Q1 in Performance and Visual Arts, Q2 in Architecture]
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White, M., Huang, X., Langenheim, N., Yang, T., Schofield, R., Young, M., Livesley, S. J., Seneviratne, S., & Stevenson, M. (2022). Why are people still not walking? The need for a micro-scaled multi-criteria spatio-temporal design approach to improve walk-quality. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, X-4-W3-2022, 269–276. https://doi.org/10.5194/isprs-annals-X-4-W3-2022-269-2022.
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White, M., Langenheim, N., & Yang, T. (2022). Dark cities or cities of light? – Sunlight amenity preservation at whole-city scale using a spatio-temporal decision support approach. Environment and Planning B: Urban Analytics and City Science, 23998083221143120. https://doi.org/10.1177/23998083221143120. [Q1 in Architecture]
Peer-Reviewed Conference Papers
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Yang, T., Lipson-Smith, R., White, M., & Latifi, M. (2024, June). Exploring visual connectivity in stroke rehabilitation through VR. 10th European Healthcare Design Congress (EHD 2024), [Poster and Video Presentation], London, UK.
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Lipson-Smith, R., Lim, M., White, M., Yang, T., & Davis, A. (2024, June). Outcomes from the NOVELL method: A living lab for rethinking rehabilitation design and services. European Healthcare Design Conference 2024, London, UK. https://europeanhealthcaredesign2018.salus.global/uploads/media/conference_document/0001/40/1543bab7ad6c0e372b804f41c32ab71df309856e.pdf
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Davis, A., Lipson-Smith, R., White, M., Lam, M. H. C., Yang, T., & NOVELL Redesign Collaboration. (2024, June). The Neuroscience Optimized Virtual Environments Living Lab (NOVELL) A new way to design environments and services. ARCH24 The 6th International Conference on Architecture, Research, Health, and Care. Aalto University, Finland.
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Yang, T., White, M., Lipson-Smith, R., & Latifi, M. (2022). Sightlines and visual connection in stroke rehabilitation facilities: A systematic desktop review and evaluation of different facility designs. Australasian Health Design Conference. (2022). [Oral Presentation]. Melbourne, Australia.
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Yang, T. (2022). Informing the healthcare environment design process via rapid prototyping in immersive virtual environments. NOVELL Redesign Seminar. (2022). [Oral Presentation]. Melbourne, Australia.
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Exploring hospital patient room physical design factors that influence the effect using virtual reality. (2022). [E-poster]. Celebrating Research 2022, Peninsula Health, Melbourne, Australia.
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Moving beyond patient factors in the design of stroke care environments: A virtual reality exploration of the impact of hospital patient room design. (2022). [E-poster]. 8th European Stroke Organisation Conference, Lyon, France.
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Shannon, M., White, M., Olver, J., Yang, T., Pert, A., Elf, M., & Bernhardt, J. (2020). What Does Virtual Reality Technology Reveal About Single and Multi-Patient Room Design and its Impact on Stroke Survivors? International Journal of Stroke(1_SUPPL). https://findanexpert.unimelb.edu.au/scholarlywork/1489885-what-does-virtual-reality-technology-reveal-about-single-and-multi-patient-room-design-and-its-impact-on-stroke-survivors%3F
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Shannon, M., White, M., Olver, J., Yang, T., Pert, A., & Bernhardt, J. (2019). Using virtual reality to extend knowledge about healthcare design in people with stroke: Exploring single versus multi-patient rooms by using the virtual reality rapid-prototyping. International Journal of Stroke, 14. https://doi.org/10.1177/1747493019862960
Exhibitions:
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Yang, T., Lipson-Smith, R., White, M., Mark, L., Latifi, M., & Davis, A. (2023, November 2). NOVELL Exhibition, Harbour Kitchen, Glass Pavilion Room, Docklands, Melbourne. https://www.novellredesign.com/blog/novell-exhibition.
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White, M., Yang, T., Latifi, M., Kvan, T. Karakiewicz, J. A., Langenheim, N. & Çapar, M. (2022, Aug–Nov). ‘热辐射发散城市:凉爽的都市主义’ [Exploration of performance integrated digital design prototyping]. Shenzhen Biennale on Architecture and Urbanism, Shenzhen, China.
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SiteWorks Gallery. (2019 November 1- 2019 November 5). Housing Expo - Virtual Moreland & Density by Design. Melbourne
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MPavilion.(2020 March 30)MMeets—Technology-Driven Approaches In Healthcare Architecture and Design. Melbourne
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Industry City Gallery (2016 May 7 - 2016 May 21). Wanted Design - Alessi Mutants. Brooklyn New York
Book Illustrations Production and Editing:
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White M., & Langenheim N. (2020). The Death of Urbanism: Transitions through five stages of grief. https://researchbank.swinburne.edu.au/items/7d9ad3ac-0b87-47e8-8636-1fe367528914/1/
Software output from the research:
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Yang, T. (2023). VR - Explore perceptions of communal areas in rehabilitation facilities: The role of visual connectivity and distance [Unreal Engine 5, Windows VR].
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Yang, T. (2023). VR - Explore window view in patient rooms [Unreal Engine 5, Windows VR].
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Yang, T., White, M., Lim, M., Latifi, M., & Lipson-Smith, R. (2023). VR - NOVELL bedrooms [Unreal Engine 5, Windows VR].
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Yang, T., White, M., Lim, M., Latifi, M., & Lipson-Smith, R. (2023). VR - NOVELL wards [Unreal Engine 5, Windows VR].
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Yang, T., & White, M. (2018). Hospital VR - Exploring single versus multi-patient rooms by using the virtual reality rapid-prototyping [C++, Unity; PC].
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Yang, T., & White, M. (2017). Cities of Light [Javascript, Mapbox GL, HTML CSS; Web Application]. Citiesoflight.xyz


